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Feature: Star Wars
The associate producer of the Revenge of the Sith game, Justin Lambros, talks to Starburst about combat techniques and visits from a certain Sith lord…
Tell us about your involvement with stunt co-ordinator Nick Gillard and the Star Wars game.
It was an amazing experience for the whole team to be able to work side by side with Nick and see how he constructs a lightsaber action sequence – to see the basic movements and everything… He actually taught our animators how to do his job. [It] helped us be able to actually know and feel the physicality of being in a lightsaber fight… Many animators film themselves doing specific movements that they’re animating. We took a bunch of reference footage of our animators working with Nick, running through sequences – you know, being Jedi, being battle droids, and how they would attack and defend and all that stuff. So now our animators will actually know and feel what’s right as they animate it.
So the development team at The Collective actually fought with lightsabers?
What exactly are your plans in the game for the evolution of Anakin Skywalker from Jedi hero to Sith villain?
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