| One of the
major trademarks of the smash supernatural teen thriller Buffy The Vampire
Slayer is the menagerie of vampires, demons and other creatures that haunt
each episode. Creating those monsters every week on a TV budget and schedule is
no small accomplishment, requiring the unique skills of many designers,
sculptors, lab technicians and make up artists, all working toward a common
goal. Their work falls under the supervision of John Vulich, whose Optic Nerve
Studios handles the special make-up FX for Buffy; and Todd McIntosh,
whose on-set make-up team can often run up to 20-25 people an episode.
The process of
creating a new vampire, demon, etc, begins when Optic Nerve gets the script,
which generally gives an indication of what will be required of those
creatures.
The
one thing they seem to go for a lot is some kind of theme associated with
it, says Vulich. They also dont like to tread the same
ground, so every time you see a demon, they want it to have a different look or
style, or we might have done a lot of one type of demon in the second season,
so in the third season, they want something new. If theres a description
in the script, like if horns are mentioned, or maybe the creature has a certain
kind of skin which becomes a plot point, well take that into
account.
After the
design has been approved by the shows producers (including series creator
Joss Whedon), its a matter of waiting until the right actor is cast,
which can sometimes delay the process until literally a few days before
shooting.
Each
day we lose is extremely valuable to us, Vulich insists, so at a
certain point in the game, well start manufacturing pieces, entirely
speculating on the size of the person. When we did The Judge for Season Two
[Surprise and Innocence], we only had three days left, so we
said, Look, weve got to start doing something! so we used a
head that we used frequently on Babylon 5 that we felt was our best
generic head.
"Weve developed certain tricks from doing shows like
Babylon 5, so we can hedge our bets on these things, to make them more
modular. Once we bring the actor in and cast him, we sculpt the pieces and make
the moulds, and Ill often throw two or three sculptors on different parts
of one character just to get it done on time."
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Online feature:
Part 1 of 2
Part 2
here |