Monster Maker!Make-up FX Wizard Greg Solomon talks about his work creating fearful faces for Buffy the Vampire Slayer More pictures and a fuller interview in the issue! |
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A Shivers interview by Joe Nazzaro |
Selected from Shivers #88 | ||
| There is an old saying in the make-up FX business, which is that everything comes down to three factors: good, cheap and fast. According to Optic Nerves Greg Solomon, You can make something fast and cheap, but it wont be any good. If you make it good and fast, it wont be cheap, and if you can do it good and cheap, it wont be fast. For Solomon, whos spent the past two seasons as make-up FX supervisor on Buffy The Vampire Slayer, much of his time has been devoted to juggling those three factors in various combinations.
The job of make-up FX supervisor has a number of different facets, but it basically involves taking a character from the design process to its finished form. The concept meeting is where you have a first draft of the script and you sit down with the director, producer and the different people involved depending on what the script entails. If there are a lot of FX or CGI in it, those department heads will come to the concept meeting, so before any designs are generated, I will pick their brains to find out exactly what they want." Because of the relatively short amount of time thats available when creating vampires, demons and other monsters on a weekly basis, the Optic Nerve team have to design their elaborate-looking prosthetic make-ups to be applied as efficiently as possible. We pretty much have a set system of how we do the appliances, notes Solomon. We cant do the old Dick Smith eight-appliance make-up, even though it works so well for an old age appliance or something like that so the actor can move and use the expressions. Theres just no time for that, so for any kind of major creature, it usually always turns out to be a cowl or a foam latex bald cap and a face piece. Occasionally, well add some glue-on horns or ears or something like that. If there are very large horns to go on, well use a fibreglass skullcap that goes on underneath the cowl. And then the horns come out of that, but we do try to make it as simple as possible, for our own time limits as well time in the make-up chair. One of the unfortunate realities about television make-up FX is that some characters are seen fleetingly or in some cases, not at all. In the case of the Season Three finale Graduation Part II for example, Optic Nerve actually built a version of the giant Mayor Snake, which was subsequently cut from the final episode. The snake itself was a full puppet, recalls Solomon, that we spent a full day on set puppeteering, and having it shot against blue screen, and it looked really good. I havent heard a definitive answer as to why it never made the final cut, but the snake you see is all CGI and looks it. The CGI guys do a great job, but they are limited for time and money like we are, and there was so much of it that was seen. Given more time, it could have been much better than it was... Full
version of interview commences in Shivers #88, continuing in |
Feature © Visual Imagination Ltd 2001. Not for reproduction |