How familiar were you with ‘Doom’ before you got the role of Sarge?
"I was familiar with the game. The first time that I played Doom was probably 14 years ago when it first came out. I wound up getting nauseous. I thought that maybe I had eaten something funny, and then I read somewhere that a lot of times with a first shooter game, because it was so pioneering and so chaotic, that it made a lot of people nauseous.”
How did you get the role of Sarge?
“Originally when I read it they had offered me the role of Reaper, the hero if you will. Then I remember calling Universal and saying, ‘Well, the character who really jumped off the page to me was the anti-hero Sarge. They were like, ‘Really? Would you be interested in playing that?’ I was like, ‘Yeah, absolutely.’ I’m the one who gets the big gun. That was really cool. And then I said, ‘I love Will Smith, but he always saves the world in his movies. I think that it’s more interesting if I try to end it.’”
Do you think wrestling helped you with this film?
“When I wrestled it was great in terms of performing in front of a live audience, because when it’s live it’s like 40,000 people every single night, and there are multi-cameras around, but that was important for me when I first broke into movies, even with The Mummy Returns which was a very small role, no English dialogue. My mindset is just to be good at what I do and to continue to take a wide array of roles from Be Cool to Doom.”
What would you say is special about this videogame movie as opposed to some of the others?
“We wanted to stay very true and loyal to the videogame. I thought that was really important. I really liked the fact that this was rated R and that it was unapologetic in its presentation. If you adapt a movie like Doom, it’s go to be rated R, and if you’re going to blow things away, they should really be blown away in R-rated style. So we thought we could capture the violence and be true to the game storyline-wise as possible, and just be unapologetic in our approach. And I thought it was really ambitiously written by David Callaham, who is a big fan of the game. He said, ‘Well, I’m going to write the first person shooter sequence in the movie.’ I was like, ‘Wow. If you can capture that in this movie, that would be really cool.’
"And we did it.”